This game was created using the Game Maker 8.1 IDE. It is designed to run on Windows Operating Systems from Windows XP, up to 8.1.
Operating System: Windows
Recommended Memory Required: 1GB
Controls: Keyboard, Gamepad, Xbox 360 Controller
Number of Players: 1 (, 2 if Beat is unlocked - keyboard)
Gamepad Support: Native support for Gamepad and Xbox 360 controller (with rumble).
F.A.Q. Support Questions
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Fatal, or important support questions:
Question: The audio stops playing completely while playing, what do I do?
Answer: A couple of our testers (including myself) have experienced this. The game in a rare circumstance just stops playing music for no specific reason in the game itself. Based on experimentation, it seems to be an issue with the DLL in use for audio (SGAudio). To resolve this problem, close the program and open it again, and it will work again.
Question: I get stuck in a platform or an invisible wall and can't escape, what do I do?
Answer: Report this, it is likely a bug, be specific (say how long you've been playing the game at the time, what level, and where in the level).
Question: The game just closes, without warning, what do I do?
Answer: Report this, it is a fatal error, be specific (say how long you've been playing the game at the time, what level, and where in the level and what you were doing, screenshots are welcome).
Question: When using JoyToKey for my gampad, it lags a bit.
Answer: This may have to do with your gamepad's compatibility with JoyToKey. It is suggested to use a different joypad to key mapping program, or reducing the number of programs you have running. (Update 18/09/2015: you may use the native gamepad controls now!)
Question: I or my friend is sensitive to flashing lights or have a variant of epilepsy, can I play the game?
Answer: Like most games, steady flashes of light do occur in this game. So it is not recommended to play this game if you are very sensitive to flashing lights, and be cautious if you have any variant of epilepsy.
Non-fatal, less important, common questions:
Question: The sprites are off when I run into transitions or his standing sprite (or hurt), you NEED TO FIX THESE?
Answer: The choices with these were by the designer. The transitions are meant to be silly, or different. Sprite choices need not be the same as the canon series. This game isn't intended to be a replication, nor should it be judged based on that as that was never the intention from the start of this project.
Question: THIS ISN'T 8-BIT, OMG?
Answer: See previous question.
Question: He's standing in the ladder, then moves okay after whether on or off the ladder?
Answer:This occurs with shorter ladders more often. Just jump or move and you'll resume just fine.
Question: He keeps running (sprite, not moving) when I enter a room, why?
Answer: I liked him having a bit of a run into a room, he typically should return to a stand sprite eventually. It is to get you ready for the next room. Just press any of the directional buttons and it will resume to normal.
Question: Sometimes enemies do not appear, and items drop in strange places...
Answer: This was intended to be like "a classic game" where sometimes strange anomalies do occur. If you are concerned whether it is bug or an anomaly, do report them anyways through the forums (preferred).
If you have any concerns with troubleshooting or any strange experiences (not complaints) while running the game, refer to the contact page to get in touch with me. Remember that this is not a commercial product, and was made for free. If you run into any major bugs (that cause fatal closures of the program, or unexpected results (e.g., unlocking something, and not actually unlocking anything upon restarting of the game)) report them as well. The forums are a useful resource as well. |