MEGA MAN ETERNAL
 
   

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MEGA MAN ETERNAL II WEBSITE

CREATOR'S PLAYTHROUGH

FORUMS

     
 

DOWNLOAD

 

Released: December 16-December 17, 2014 (Mega Man's 27th Anniversary)

 

To play:

1. Download the .zip folder at the link below (right click-"Save as...")
2. Unzip the folder (right click-"Extract all")
3. Double click "Mega Man Eternal" (the only executable in the folder)

 

You will also find a folder called MegamanEternalST, this folder is the soundtrack. It has .ogg files of all the soundtrack files. To play .ogg files, a player recommended is VideoLAN. Do not delete files in this folder.

 

 

DOWNLOAD LINK

 

Download Link Mirror

 

Can you keep your save files from previous versions? Yes, of course. Just copy and paste "archive.ini", "load.ini", "control.ini", and "gamepad.ini" (v. 1.38+) into the new version's folder (overwriting the blank files).

For instructions click here, and for specification details click here.

 

Version 1.41 (Created July 17, 6:31PM EST, 2016)

-Clamp Man's clamp could hold onto you forever even after being destroyed (clamp disappears, but Mega Man stays still unable to move), this is now fixed.
-Clamp Man does not get stuck on right side of the room on the rare occasion.
-Giant Illusion Man has a more regular pattern.
-Wily Stronghold Stage 3: More Weapon Energy in Stage. Segment after Mecha Dragon Alpha: replaced the first big bolt in the stage with a large weapon energy. At checkpoint, 1 large weapon energy has been added.
-Frigid Man's Glacier platforms should not twitch (if comes up, do report it and how you were able to do it).

 

Version 1.40 (Created March 19, 12:14PM EST, 2016)

-Made correction in Music and Composer listings in Credits.

 

Version 1.39 (Created September 19, 6:30PM EST, 2015)

-Added rumble to coaster segments and final boss fight (were originally not included in 1.38, now the rumble will work in these parts :) ).

 

Version 1.38 (Created September 18, 6:24PM EST, 2015)

-Native Gamepad functionality added for Gamepad and Xbox360 Controller. See About page for more information on website.
-gamepad.ini added
Recent fixes to the following problems:

-Wily RUSH Machine could get stuck if orb hit him while Rush was raising into the machine. Fixed now.
-Could be damaged by Ballade Missile inside the machine (of forementioned boss). Fixed as well.

 

Previous Fixes 1.37

Recent fixes to the following problems:

-Jolt Man's level: In room before Giganoiser, it is possible to get stuck between green and blue blocks and never die. Block arrangement has been modified.

 

Previous Fixes 1.36

Recent fixes to the following problems:
-Severe tearing occuring in Wily Stronghold 4 (especially in the Plant Man segment). This has been at least partially resolved.

 

Previous Fixes 1.35

Recent fixes to the following problems:
-When using custom controls, Beat's down button would be the left Beat button. This was a minor issue in the Custom Control options area. If your custom controls are working fine, this update will go unnoticed. This has been fixed.

 

Previous Fixes 1.34

Recent fixes to the following problems:
-In Wily Stronghold 2 (towards end of stage), spike death collision spots missing below spinning wheel platform after the water segment, and the pit with enemy (but before the final timed-block room).

Previous Fixes 1.33

Recent fixes to the following problems:
-Wily Stronghold 4 boss could kill you with Burst Man's bubble at end of fight, yet being dead.
-Tune Woman platform (after the spotlight on/off passage before pit) acted strange if jumped to top right of the screen. Platform has been lowered.

 

Previous Fixes 1.32

Recent fixes to the following problems:

-Mega Man Killer weapons in Stronghold 2 would not appear (was a glitch caused by a fix in V1.24). In addition, now the following change: If you defeat a MMK, the MMK won't use that weapon against you. Meaning the fight is tough if you don't beat MMKs during the progress of the game.
-Bass Sabre wasn't included in attacks of rides in Primal Man and Wily Stronghold 3 stages. This is now included :).

 

Previous Fixes 1.31

Recent fixes to the following problems:

-Missing death spike collision in one room of Jolt Man's level (first room of beep-blop blocks)

 

Previous Fixes 1.3

Recent fixes to the following problems:

-Missing solid blocks in room after Walrost in top left corner.
-Missing death pits in Wily 5, first pit area.
-Presses in Clamp Man's level could kill if jump under them.
-Presses could kill Mega Man in 2nd room with presses if Hammer Joe were to hit Mega Man (when damage would die on impact in room.) New collision code implemented for presses, and Hammer Joe replaced in room.

 

Previous Fixes 1.29

Recent fixes to the following problems:

-Could slide back towards left side of room and get stuck between the two rooms on transition. In addition, could open opportunities to cause fatal errors.

 

Previous Fixes 1.28

Recent fixes to the following problems:
-Some users obtaining errors from Tune Woman's surface drawing events. Conditions placed to ensure it exists for drawing (some reported on their machines to get errors and would prevent from further play of Tune Woman's level).
-Could jump up and get stuck in ceiling in Illusion Man's level in the yoku block tower segment (at bottom room).

 

Previous Fixes 1.27

Recent fixes to the following problems:
-Due to feedback, lowered the hit boxes on final boss' shoulders.
-Beat stood still during final boss' first phase (now moves).

 

Previous Fixes 1.26

Recent fixes to the following problems:
-Enker Lance in store could not be bought at 100 bolts, yet says it is (was 150 in my code (wasn't updated on my end, used to be 150)).

 

Previous Fixes 1.25

Recent fixes to the following problems:
-Could charge between Cipher Man's teleporters causing a loop on the sound.
-(As a consequence) Wily 4's teleporters had the same problem.

 

Previous Fixes 1.24

Recent fixes to the following problems:
-Tie breaking on Enker (additional checks were put in for Punk as well).

-Bass can sometimes not die (in Bass' level, lifebar disappears)

 

Previous Fixes 1.23

Recent fixes to the following problems:
-Could charge on leaving levels (causing a loop of the charging noise).
-Frigid Man recoil could hit you upon death (this one was one I wanted to fix).

 

Previous Fixes (V1.22)

Recent fixes to the following problems:
-FPS would drop to 50 at times in Primal Man's level (now closer to 57 to 60FPS)
-FPS would drop to 54 at times in Wily Stronghold 3 (now clean 60FPS).

 

Previous fixes (V1.21)

Recent fixes to the following problems:
-Minor spelling typo in get weapon and pause menu and Auto's Shop (BALLADE MISSLE, B.MISSLE).

 

Previous fixes (V1.2)

Recent fixes to the following problems:
-Some solid blocks missing on left side of first-downward ladder in Scorch Man's level.

 

Previous fixes (V1.1+):

Recent fixes to the following problems:
-Could get stuck in left wall near 1-up in Illusion Man's level
-Illusion Man could get stuck in right wall during battle after teleporting.

 

-Illusion Metall removed at end of level (Illusion Man's stage).

(see version history in .zip folder for more details)

 

 

 

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